AI Insights · Timothy · October 2021
Top 5 Educational Games on iOS in Luxembourg for Q3 2021
An overview of the performance metrics for the top 5 educational games on iOS in Luxembourg during Q3 2021, including weekly revenue, downloads, and active users.
In the third quarter of 2021, the top five educational games on the iOS platform in Luxembourg showcased varied performance metrics, as captured by Sensor Tower.
Lingokids - Play and Learn saw a fluctuating trend in its weekly revenue. Starting at around $524 at the end of June, the app experienced a dip mid-quarter, hitting a low of approximately $178 in the week of August 23. However, it rebounded to approximately $566 by mid-September. Weekly downloads were relatively low, peaking at 27 at the end of June and maintaining a modest range throughout the quarter. Active user numbers were highest at 51 at the start of the quarter but dropped significantly, with no active users reported in several weeks.
Montessori Preschool, Kids 3-7 from EDOKI ACADEMY showed a considerable increase in weekly revenue, starting at around $103 and peaking at approximately $555 in the week of August 23. The app's downloads were minimal, with a peak of 4 downloads in mid-August.
Intellecto Kids Learning Games demonstrated a steady increase in revenue, beginning at $98 and reaching around $235 by the end of September. Download numbers were low, with a noticeable peak of 32 in early July, but dropping to zero for several weeks before ending the quarter with 7 downloads. Active users were recorded only once at 14 in early July.
BayaM - Activités 3-10 ans by Bayard Presse SA maintained a consistent revenue stream throughout the quarter, starting at $130 and ending at approximately $134. Download numbers were negligible, with only a few weeks showing minimal activity.
Reading Eggs - Learn to Read from Blake eLearning had a relatively stable weekly revenue, starting at around $136 and fluctuating slightly to end at approximately $127. Download activity was almost non-existent throughout the quarter, with only 4 downloads recorded in the final week of September.
These insights highlight the varied performance of educational games in Luxembourg during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.